Speaking of spells, although your starting party members have access to a few simple spells, the most powerful spells are scattered across the world – carved into the walls of deep dungeons, in the spellbooks of your enemies, or even for sale by mercenary wizards.
Only spellcasters in your team can cast spells, and these party members start with less Health and skill points than non-spellcasters.
I wanted to tie greater magical power into the exploration system of Legendary Kingdoms. You can’t just make a fortune on the high seas and buy your way into power. Powerful wizards take risks to accrue their magic.